Plushy Knight: Into the Lair of the Memory Monger

Boss from Student Project "Plushy Knight" at the Florida Interactive Entertainment Academy.

On Plushy Knight (2012), I filled multiple roles from Environment Concept Artist to Technical Artist. The concept above aimed to capture the courageous but frightening moment the hero encounters the Memory Monger in his lair.

On Plushy Knight (2012), I filled multiple roles from Environment Concept Artist to Technical Artist. The concept above aimed to capture the courageous but frightening moment the hero encounters the Memory Monger in his lair.

I sculpted the high-poly model for Chiron, the Memory Monger, which was later used to generate normal maps and create a 3D print.

I sculpted the high-poly model for Chiron, the Memory Monger, which was later used to generate normal maps and create a 3D print.

I also modelled and rigged the in-game character.

I also modelled and rigged the in-game character.