Invincible VS - Kinetic Chamber Vertex Shader

Used with permission from Skybound Entertainment. All rights reserved.

I was responsible for adding motion to the background walls of the Kinetic Chamber arena. We needed the motion to feel both mechanical and convey a sense of intelligence. Almost like a Rubik's Cube that's thinking. 3D Assets by Nick Brown.

I created the system to transform the Arenas on Round Start. We used this to interpolate between the starting visuals and the custom visuals we'd use for local tournaments. All Arena colors and the background logo could be easily modified.

The system utilized Data Tables to control how the Arena would transform. This enabled easy tracking, management, and extension of all current and future visuals.

The system utilized Data Tables to control how the Arena would transform. This enabled easy tracking, management, and extension of all current and future visuals.